To remove malware, just delete the sandbox. Sandboxing allows the user to examine where the software installs and what it does when it runs. That is, the "installation" is only within the sandbox file tree, not on the machine outside the sandbox. Sandboxie was designed primarily to prevent software downloaded from the Internet from self-installing on the user's computer system. As expected, if it's only recently started doing this I don't know what the issue is. The sandbox is messing up the way hook64 hooks into the executable. Is it loading anything else?Īfter I run Launcher, Hook64 will launch eso64.exe - but if, and only if, eso64.exe is not executed in its sandbox.Ģ) Checks to see if there are any updates, there is no auto-updater. Is that correct? (2) Why does Loader.h64 access the Internet? On the face of it, its only purpose is to load exo64.exe into system memory. Rather, Hook64 is designed to modify the game client after eso64.exe is loaded in memory, then it notifies the OS to execute the client. (1) In my observation, Hook64 does not modify the game client or any other files in the game installation when I run it. Of course, I am not requesting support for doing this with Hook64, but I will appreciate it if you respond with some information. The ESO game client has loaded and ran in its Sandboxie sandbox during the past four years without any problems. 4) DoF doesn't work (or everything is caught in DoF?) Solution: Full screen breaks DOF, change to Windowed Fullscreen.Īlso, I customarily run all applicatons which access the Internet in Sandboxie sandboxes, configured for each specific application ( ). 2) Crash on Startup Solution: Rename dxgi.dll to d3d11.dll 3) No shaders showing up in reshade menu Solution: Check d3d11.ini and dxgi.ini if the paths are set correctly for you game and shader folder. Now under user interface check show Time/FPS. Solution: Shift+F2 then click Settings, then change Input Processing to "Block input when cursor is on overlay". Known Bugs- 1) Reshade doesn't render unless GUI is active. I'm aware of the black texture issue and am looking to fix it if possible. This is still a WIP so please take screenshots and report any problems that occur. As well as the preset being specifically developed for extended view distance. We can now achieve things like DOF in ESO which was huge for me. However this reshade version has been developed along side some really neat shaders. For those of you who are familiar with SweetFX you may have seen other presets. ESO however is aware of reshade and hook64 hence you cannot exploit the game with it anymore nor is it against their rules. In the public reshade there is a netcode to disable depth buffer access to prevent reshade from being seen as a cheating device. Reshade is used to render the graphical enhancements, and this specific reshade has been modified to allow depth buffer access at all times. We use Hook64 to increase the draw distance and remove some excess fog. VibranceRGBBalance=1.000000,1.000000,1.What is all this? ESO Graphics Extender is a combination of multiple tools and shaders. TechniqueSorting=AdaptiveSharpen,BloomAndLensFlares,HDR,Vibrance,AdaptiveFog,AmbientLight,Border,CA,Cartoon,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MotionBlur,MXAO,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,VignetteįAnamFlareColor=0.012000,0.313000,0.588000 Techniques=AdaptiveSharpen,BloomAndLensFlares,HDR,Vibrance
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